

The enemies you find in the Gungeon are just as interesting as the weapons, and are all gun themed. Getting to know how each gun works is essential if you want to survive when it’s thrust into your hand. There’s the Directional Pad that fires bullets out of each of it’s directions, the Lower Case r that fires the letters that spell BULLET, and my personal favourite – a Mario brick that fires green, red and blue shells that have the properties they do in Mario Kart. Although there are a decent number of firearms that you’ll recognise from a standard shooter, the vast majority are off-the-wall and amusing. The guns in Exit the Gungeon are truly creative and really fun to use. Whenever you have an un-blessed weapon equipped, you can also see what your random gun transforms into so you don’t miss out on a powerful weapon.

These guns can be swapped to any time your random gun isn’t the right tool for the job, but they only have a limited amount of ammo. Although you still have your usual randomly cycling weapon, you’ll also find un-blessed guns as you go.
#EXIT THE GUNGEON SWITCH REVIEW UPDATE#
The new Arsenal mode added to Exit the Gungeon in the Hello to Arms update changes the game in a huge way.

Any bosses you beat drop credits that you also retain, which can be spent to add new guns to the random pool, or even items that’ll turn up at the shop. Any characters you rescue from prisons throughout the Gungeon will take residence in the hub you visit between runs, offering a variety of services. The various items can make all the difference during a tough stage, and range from simple health upgrades to jump height boosts.Īlthough each time you die you’ll have to start again, there is a level of permanence in Exit the Gungeon. The shop stocks all sorts of passive buff items (which can also be found in smaller optional rooms in the same hub area) as well as health, armour, and blanks that wipe the screen of projectiles. Since you can’t control what guns you’ll be using, it’s important to spend your money sensibly between stages. This makes the whole affair feel much more arcadey, but this isn’t necessarily a bad thing. The higher your combo, the better the random weapons you get will be. When you kill enemies your combo meter will build, and as long as you don’t take damage will continue to rise. One minute you’ll be firing from afar with a machine gun, then in a flash you’ll have a Blunderbuss equipped that is useless unless you’re pressed up against an enemy. In the standard “Blessed” mode, your weapon is empowered by a deity and will randomly transform into a different weapon. Another elevator ride can be controlled horizontally by switches, enabling you to dodge floating mines that release extra bullets if you collide with them. One stage sees you riding a platform held up by balloons, which regularly get popped destroying parts of the environment. As an elevator or train carriage barrels through the ruins, you’ll need to dispatch the enemies in the mini arena while avoiding the hazards of each area. It’s an ingenious way to make the incoming projectiles feel less overwhelming, but you’ll need to make sure you have a safe area in mind for landing when you become vulnerable again.Įach stage is generally a single platform where you’ll fight off foes while being propelled toward the Gungeon’s exit. Jumping is considered a “Vertical Dodge Roll”, which means that any time you spend in the air you are completely invulnerable to damage. The handy skill makes its return here, but with a vertical twist. In Enter the Gungeon, dodge rolling was the key to dodging the walls of incoming bullets and staying healthy.
#EXIT THE GUNGEON SWITCH REVIEW HOW TO#
After a brief tutorial on how to survive the threats ahead of you from one of many charming and funny NPCs, you’ll be thrown into countless failing runs as you attempt to Exit the Gungeon. Instead of exploring floors for loot and delving deeper into its bullet filled corridors, you’ll now be frantically rushing upwards and out of this crumbling structure. The recent Hello to Arms update adds a ton of content to the game and puts a beautiful bow on this spin-off Gungeon game.Īfter your success in the original game, the titular Gungeon is falling apart. Earlier this year Exit the Gungeon took the franchise in a new direction, with a side-on perspective and more arcade-style gameplay. With bullet hell elements and a steep difficulty curve, it quickly became one of my favourite games to play when I had half an hour free. In 2016, Enter the Gungeon used this rich history and a heavy dose of creativity to create a Roguelike with hundreds of wacky and unique weapons. From the simple but effective Lancer to Turok’s brain burrowing Cerebral Bore, there are countless creative guns to blast at your enemies in gaming. Video games are home to some amazing fictional firearms.
